We enjoyed working with Four Fifteen to produce this stunning set of interior CGI views for a residential development in Bishopbriggs, Glasgow.
We recently collaborated with HAUS Collective and Moda Living to produce these CGI views to showcase their plans for the Holland Park regeneration – a proposed £105m redevelopment of the former Strathclyde Police Headquarters in Glasgow.
The redevelopment, which aspires to create a vibrant residential community at this prominent urban block, will transform the existing building into a mixed-use development comprising of 360+ apartments, restaurants, cafes and gardens.
Our 3D Artists produced a range of exterior and interior CGIs to visualise the proposed complex on Pitt Street, which will include studio apartments, a gym, outdoor gardens, rooftop recreational spaces and more.
We used both full CG and photo-montage techniques to showcase what will be one of Scotland’s largest housing projects, and its contribution towards enhancing the surrounding city environment.
The Iveagh Room, designed by Cunningham McLean.
This £65m CAPEX residential development saw a local architect partnering with another, remote practice in the development of a design identity for the scheme.
Wireframe worked closely with the design team from initial concept stage through advanced design development, and to the delivery of our final imagery for presentation to key stakeholders.
"Working on a Glasgow city centre project just down the road from Wireframe, with a local architect - I had one week to turnaround 2 photomontage images. We started with a basic model from our client, and commissioned a local photographer to capture the viewpoints. I then began texturing and propping the building to the clients specification. Having worked with the architect in the past, I was very sensitive to their expectations for the finished composition, colour and lighting balance, and these are all reflected in the final images."
Claire McGarry, Director at Wireframe
To celebrate the MackFest in 2016, we created a Virtual Reality environment based on the 'House for an Art Lover', which was originally designed by Charles Rennie Mackintosh. The design shown here is not an accurate depiction of the house, but features several elements that were inspired by the original.
Developed for the HTC Vive, this VR experience allows users to 'enter' the house, and by using two hand controllers, move around the space to interact with the Mackintosh inspired furniture.
The user is able to spawn objects and furniture pieces from the board, and then pick them up to place them anywhere in the room that they choose.
We shared with experience with the public during the MackFest at Glasgow's St. Enoch centre. Watch some of the highlights of this here.
We were naturally excited to become involved in this prestigious project to prepare The Belfry to host a future Ryder Cup.
Working with an Edinburgh based architect, besides a suite of images we also delivered an interactive ‘wireframe 360’ experience on iPad, allying with the an end client who loves new technology
In the relatively short period of time since our inception, our work has attracted commissions from some of the largest blue-chip organisations in the UK Construction, Infrastructure, and Oil and Energy sectors.
We are recognised amongst our clients for our collaborative, relationship-led approach to projects of all scales and intentions, and our capacity to produce exceptional work against often strict time frames and tight budgets.
Working with an Edinburgh based architect, our starting point for this project was some beautiful client supplied site photography.
The context and palate provided by this collection then guided the styling approach we took in the creation of our final images.
Working very closely with a local interior design company, we produced two signature images of the intended design solution for this remodelling project.
Our collaboration focussed approach – both in respect of our studio, and in working with our clients - was again key to the selection of people and the styling of the resulting work
The Nigg bay project was one of the largest and most interesting projects we got to work on. Working for the Aberdeen Harbour board, we created a 4:30 minute animation showing the development of a new harbour at the site of Nigg Bay in Aberdeen.
With the existing harbour being surrounded on all sides by the city is serves, the need for another, larger harbour is necessary to continue providing massively to Scotland's economy.
The £320m project would provide the much needed extra space to allow Aberdeen Harbour to continue to be a success and to keep up with the demands of modern shipping.
“Wireframe Creative 3D’s attention to detail – the little things that make you look twice because you’re not quite sure whether what you’re seeing is real – never ceases to surprise me. Working with their 3D Artists is a pleasure.”
"We worked alongside a local interior design practice to create the look of every space we visualised: most of the detailing had been designed before we began, which meant we received a complete brief for every space. The project involved us spending nearly as much time in post-production as we did modelling the furniture - making sure the spaces and people conveyed the right mood/atmosphere.
For example - with the ‘Sanctuary’ space we spent significant time trying out different people, couples and families until we got it looking just right. Another space was the ‘Multi-Sensory Room’, where we were asked to create a space were patients and residents would feel as if they were in a different world. For those who could not see, the walls were covered in a variety of materials to provide a more tactile experience. Again we spent a lot of time in post-production creating the right mood and atmosphere.
I really enjoyed working on this project. We came on board late to inject our skills where previous visuals hadn’t been up to scratch, and found the scheme was well designed and conceived. I also found working with the client very easy, as their vision for each space was clear from the start, which always makes for a great set of visuals."
Claire McGarry, Director at Wireframe
Working with Balmoral Offshore Engineering, we produced some work for the development of their new marketing collateral and iOS App.
"We worked very closely with the team at Wireframe to develop an important new and interactive element to our marketing collateral, a global subsea flythrough, which ultimately went on to form an integral part of the Balmoral Offshore Engineering iOS app.
Although entering new territory Wireframe always tried their hardest to achieve our common goal: a meaningful journey illustrating Balmoral subsea products in their working environment. This was not particularly easy as we are speaking about products that are used in the offshore energy industry, from sea level to 10,000m depths! By collaborating meticulously the joint creative teams at Balmoral and Wireframe created a solution which has been very well received by clients and staff alike.
The animation has been used as a stand-alone presentation at exhibitions and by our business development staff during client visits. As already mentioned, it forms a cornerstone of our online app which has been downloaded by well over 1000 people already. I would endorse Wireframe for their positive attitude and willingness to satisfy client requirements, however challenging this may be."
Steve Gibb Group Public Relations Manager,
Balmoral Group Holdings Ltd
This project saw us working with a local architect, and gave us our first opportunity to complete day and night studies from the same viewpoint.
The delivered imagery has been a very successful collection, styled in manner that clearly distinguished our client’s proposal from the existing context.
Using plans from the ArchDaily website, our artists Andy and Robbie were inspired to create an entire immersive walk-through experience of this gorgeous house. In true Wireframe fashion, they used their creativity to add a peaceful and ambient feeling to the environment, surrounding it with a beautiful, never-ending view of greenery, mountains and even a lake.
The immersive walkhrough allows users to explore the house - with or without a virtual reality headset - and its beautiful surroundings, exploring for fine detail and grasping a true sense of scale of the space. This concept can be applied to any space, real or imagined, allowing Architects and Designers to make key decisions in the planning processes before any construction takes place.