Virtual or ‘immersive’ reality is widely considered as a complete game-changer to the visualisation world. Be it for gaming, professional training or architectural and design visualisation, the implications for this revolutionary platform are vast.
At Wireframe we quickly realised that this platform would soon overtake traditional CG methods, as well as bring a range of benefits to our own workflow and a higher quality of output for our clients.
Using a combination of 3D and gaming engine technologies, we are able to create entire RealTime environments – planned or imagined – which the user can ‘enter’ and explore without restraint. With the use of a controller and the option of wearing a virtual reality headset like the Oculus Rift or HTC Vive, the user can interact with the environment by changing features such as lighting, furniture colours, floor textures and more. This immersive experience provides a true sense of scale like never before, ensuring that spaces are fully understood before a single brick is laid. Ultimately, this will allow for a much more efficient and accurate design and planning process for architects, developers and interior designers alike. Beyond the design process, Virtual Reality enables organisations to provide an exceptional brand experience. For the likes of Property Marketers, selling homes to potential tenants on the other side of the world can easily be achieved using Virtual Reality tools.
Using the same technology, we’re able to extract numerous high-quality CGI renderings and animations in a fraction of the time it would take using traditional methods of CG production.
Since introducing this platform, we have worked on high-profile commissions such as the multi-million pound Nigg Bay redevelopment proposed by the Aberdeen Harbour Board. Having created a life-like 3D depiction of the planned redevelopment, we were able to provide the board with powerful RealTime 360 degree and immersive presentation tools to enhance their marketing and PR efforts. These were showcased at their recent Annual Public Meeting, where members of the public got an exciting look into the future.
Most recently, we developed an immersive experience based on the famous Charles Rennie Mackintosh's 'House of an Art Lover'. This experience was developed specifically for the HTV Vive, which allowed the users to not only physically 'walk' around the space, but also use their hands (via controllers) to pick up and rearrange furniture around the room.
Taking things a step further, we partnered with Aitken Tunrbull Architects & The Hammond Care Dementia Centre to develop a Virtual Reality platform to better the quality of live of those living with Dementia. By wearing a headset, users are able to visually experience the effects of Dementia and understand how people living with Dementia see the world. With this information, Architects & Designers are able to make important decisions regarding the design and layouts of buildings such as care homes, and therefore providing a much more user friendly experience. Find out more about the Virtual Reality Empathy Platform here.
Our latest Virtual Reality showreel below illustrates some examples of our work so far.
To book a Virtual Reality demo for your team, contact us here.